Welcome here
I must warn you about probability of total useless of my posts for you. But Most likely you have been given link to this site, because you have same interests. Enjoy then! :D
26 дек. 2009 г.
11 дек. 2009 г.
1 нояб. 2009 г.
Map protection or Clocks Of Death
In last time, problem of protecting unique map stand up suddently and i had little investigation on this subject.
Some people protect their maps by servercommand not realising that it will be just removed by es of other server. I needed something new. So, i made Clocks Of Death, that succesfully defend my build map. They only need to be ran once. Then they'll do their work.
Common view:

The clocks are hidden in secret room under map, and they keep ticking until they reach zero. Then most interesting thing happen: siren sounds, everything for all fades to black amd red text appears, informing about stealing.

after 10 seconds it natuarally DIVIDES SERVER BY ZERO, lagging it up and not crashing, making it inoperable and requiring manual restart. So hell yeah, you better not stealing my maps! :E
Some people protect their maps by servercommand not realising that it will be just removed by es of other server. I needed something new. So, i made Clocks Of Death, that succesfully defend my build map. They only need to be ran once. Then they'll do their work.
Common view:

The clocks are hidden in secret room under map, and they keep ticking until they reach zero. Then most interesting thing happen: siren sounds, everything for all fades to black amd red text appears, informing about stealing.

after 10 seconds it natuarally DIVIDES SERVER BY ZERO, lagging it up and not crashing, making it inoperable and requiring manual restart. So hell yeah, you better not stealing my maps! :E
10 окт. 2009 г.
19 июл. 2009 г.
17 июл. 2009 г.
7 июл. 2009 г.
HAMMER TIME!
So, I'm back, dieing of boredom, having no other option than sitting at hammer(HL2 Level Editor) inventing new stuff. Lots of my experiments related to new effects, such as new explosions, done by pure mapping, no coding involved. Sadly i have no project that i could do, by exception of toybox, maybe. But actually i modded toybox few days ago, now it is totally hardcore map that can be run in dm-only mode, cause it has alot of stuff that can allow you to pull off teamkills and such. Well, i cut blackhole and included some other deadly device that will be activated every 120 secs(2 mins) to kill players. I also changed some stuff, like added 4 uranium barrels. I cannot even imagine what will be happening on 16-32 ppl server full :o. Telling the truth, it is incredibly hard for me to develop big map, where you have place for all tactics like camp, hit-and-run, Rambo tactic and so on. I mostly make small, even minimalistic maps. I need to get rid of that as soon as possible.
Подписаться на:
Сообщения (Atom)



